Spent last Nov/December holed up into digital art, the one thing I derived a sense of stability from. With protests going on outside my room–constantly, it seemed–and wishy-washy people fluttering around and tests looming ahead, art was an escape.
So I drew. A lot. Mostly on the computer using Wacom tablets–the library had them. They had the Cintiq, a massive screen you can draw on, and smaller Wacom bamboo tablets. I’d spend hours a day drawing on Photoshop, learning from artists on Youtube, hunting out inspiration on DeviantArt.
Blink. These are screenshots from an animation I worked on in February. I didn’t realize, until attempting animation, how much of it I took for granted–how tedious the process really was, how every 1/20 or 1/80 of a second had to be drawn by-hand. And only then could you piece together the slightest movement. (Though there are animation programs now, which speeds up the process)
Ruby. I used this piece to practice digital shading. Creating depth/values on Photoshop is a quicker process than it is with oils and acrylics. With paint, you have to mix and dilute until you have the right shade and consistency; on Photoshop, it offers the entire color spectrum with all its variations. I was initially was frustrated with this piece until I threw in highlights–on the nose, lips and cheek–which added a lot more depth to the piece, and subsequent realism.
When it comes to shading, I’ll usually start out with a base color, add in shadows, then tentative highlights. I’ll go on to darken the shadows, do a bit of blending, and then add a final layer of the brightest (sometimes completely white) highlights. These are the little white dabs on her upper lip and nose bridge.
This was my first digital sketch, done hurriedly over a one hour lunch break.
A few days later, I decided to expand on the eye, to practice faces and portraits (my favorite! as you can probably tell), so I sketched her, who I never named–my first digital portrait.